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Curriculum

Module 1 / Program setup

Orientation and designer mindset

Sets the learning standard: design is a practical skill for solving real business and user problems, not only making screens look polished.

1 weekFoundation

Learning outcomes

  • Explain the difference between visual taste, design craft, and product judgment.
  • Set a personal learning rhythm for practice, critique, and revision.
  • Build a vocabulary map that connects terms, components, process, and launch work.

Lessons

1

What a web designer is responsible for

A designer must understand goals, audience, layout, UI quality, implementation constraints, and launch readiness.

Practice: Review one live website and list what is visual design, what is UX, what is content, and what is business strategy.

2

How to study interfaces

Strong designers learn by observing patterns, naming decisions, rebuilding sections, and explaining tradeoffs.

Practice: Create a swipe file with five references and add one sentence explaining why each reference works.

3

From beginner vocabulary to studio language

Terms are useful only when they help a team critique, build, and improve real work.

Practice: Pick ten Learn terms and connect each one to a real section on jambo.team or another live product.

Studio assignment

Personal design learning plan and annotated reference board.

Create a one-page learning contract that defines weekly practice time, review habits, and the quality standard expected in the course.