Module 1 / Program setup
Orientation and designer mindset
Sets the learning standard: design is a practical skill for solving real business and user problems, not only making screens look polished.
Learning outcomes
- Explain the difference between visual taste, design craft, and product judgment.
- Set a personal learning rhythm for practice, critique, and revision.
- Build a vocabulary map that connects terms, components, process, and launch work.
Lessons
What a web designer is responsible for
A designer must understand goals, audience, layout, UI quality, implementation constraints, and launch readiness.
Practice: Review one live website and list what is visual design, what is UX, what is content, and what is business strategy.
How to study interfaces
Strong designers learn by observing patterns, naming decisions, rebuilding sections, and explaining tradeoffs.
Practice: Create a swipe file with five references and add one sentence explaining why each reference works.
From beginner vocabulary to studio language
Terms are useful only when they help a team critique, build, and improve real work.
Practice: Pick ten Learn terms and connect each one to a real section on jambo.team or another live product.
Studio assignment
Personal design learning plan and annotated reference board.
Create a one-page learning contract that defines weekly practice time, review habits, and the quality standard expected in the course.